Evaluating a normal distribution function (P-NDF) becomes a closed-form mesh intersection sum, making glint rendering about 14 times faster and enabling analytical shadow-masking.
journal of graphics tools 10, 3 (2005), 65–71
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Position-Normal Manifold for Efficient Glint Rendering on High-Resolution Normal Maps
Evaluating a normal distribution function (P-NDF) becomes a closed-form mesh intersection sum, making glint rendering about 14 times faster and enabling analytical shadow-masking.