A gamified cryptography teaching tool is described as a spy-themed concept game, but no implementation or evaluation is provided.
Leveraging vr/ar/mr/xr technologies to improve cybersecurity education, training, and operations,
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A Case Study in Gamification for a Cybersecurity Education Program: A Game for Cryptography
A gamified cryptography teaching tool is described as a spy-themed concept game, but no implementation or evaluation is provided.