LongAct benchmark evaluates long-horizon household task execution from free-form instructions; HoloMind agent raises performance but top VLMs still reach only 59% goal completion and 16% full-task success.
Rearrangement: A challenge for embodied AI
6 Pith papers cite this work. Polarity classification is still indexing.
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representative citing papers
BEHAVIOR-1K introduces a benchmark of 1,000 human everyday activities in realistic simulated scenes together with the OMNIGIBSON physics simulator to evaluate embodied AI.
Voyager achieves superior lifelong learning in Minecraft by combining an automatic exploration curriculum, a library of executable skills, and iterative LLM prompting with environment feedback, yielding 3.3x more unique items and 15.3x faster milestone unlocks than prior methods while generalizing技能
A task-oriented robotic system organizes heterogeneous planar objects on desks using perception-augmented datasets and environment-assisted manipulation primitives such as contact grasping, edge push-grasping, and levering.
EgoTSR applies a three-stage curriculum on a 46-million-sample dataset to build egocentric spatiotemporal reasoning, reaching 92.4% accuracy on long-horizon tasks and reducing chronological biases.
This is the first survey on vision-language-action models, providing a taxonomy across three lines, plus summaries of datasets, simulators, benchmarks, challenges, and future directions in embodied AI.
citing papers explorer
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When Robots Do the Chores: A Benchmark and Agent for Long-Horizon Household Task Execution
LongAct benchmark evaluates long-horizon household task execution from free-form instructions; HoloMind agent raises performance but top VLMs still reach only 59% goal completion and 16% full-task success.
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BEHAVIOR-1K: A Human-Centered, Embodied AI Benchmark with 1,000 Everyday Activities and Realistic Simulation
BEHAVIOR-1K introduces a benchmark of 1,000 human everyday activities in realistic simulated scenes together with the OMNIGIBSON physics simulator to evaluate embodied AI.
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Voyager: An Open-Ended Embodied Agent with Large Language Models
Voyager achieves superior lifelong learning in Minecraft by combining an automatic exploration curriculum, a library of executable skills, and iterative LLM prompting with environment feedback, yielding 3.3x more unique items and 15.3x faster milestone unlocks than prior methods while generalizing技能
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Robotic Desk Organization: A Multi-Primitive Approach to Manipulating Heterogeneous Objects via Environmental Constraints
A task-oriented robotic system organizes heterogeneous planar objects on desks using perception-augmented datasets and environment-assisted manipulation primitives such as contact grasping, edge push-grasping, and levering.
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From Perception to Planning: Evolving Ego-Centric Task-Oriented Spatiotemporal Reasoning via Curriculum Learning
EgoTSR applies a three-stage curriculum on a 46-million-sample dataset to build egocentric spatiotemporal reasoning, reaching 92.4% accuracy on long-horizon tasks and reducing chronological biases.
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A Survey on Vision-Language-Action Models for Embodied AI
This is the first survey on vision-language-action models, providing a taxonomy across three lines, plus summaries of datasets, simulators, benchmarks, challenges, and future directions in embodied AI.