SAMoR encodes motions of arbitrary skeletons into a fixed set of 8 part tokens via graph-transformer encoding, cross-attention pooling, and residual vector quantization, enabling cross-topology reconstruction, transfer, and text-conditioned generation.
arXiv preprint arXiv:2508.10898 , year=
7 Pith papers cite this work. Polarity classification is still indexing.
citation-role summary
citation-polarity summary
years
2026 7verdicts
UNVERDICTED 7roles
background 1polarities
background 1representative citing papers
A two-stage generative model (Graph CVAE + flow matching) learns topology-agnostic motion codes from a new 5k-topology dataset and retargets video motion to arbitrary unseen skeletons.
LottieGPT tokenizes Lottie animations into compact sequences and fine-tunes Qwen-VL to autoregressively generate coherent vector animations from natural language or visual prompts, outperforming prior SVG models.
ACT is a trajectory-conditioned framework for topology-general skeletal animation that injects 3D point trajectories from monocular video into skeletons via a Routed Trajectory Injector for improved fidelity and temporal consistency.
R-DMesh proposes a VAE-based disentanglement of base mesh, motion trajectories, and rectification offset plus Triflow Attention and rectified-flow diffusion to produce 4D meshes aligned to video despite initial pose mismatch.
An animator-centric skeleton generation method that uses semantic-aware tokenization and a learnable density interval module to produce controllable, high-quality skeletons on complex 3D meshes.
SkelMo introduces a category-agnostic diffusion framework for skeletal motion generation from 2D videos, trained on a new dataset of ~20,000 rigged 3D animations with a structural-semantic injection mechanism.
citing papers explorer
-
SAMoR: Motion Modelling for Articulated Objects of Any Skeleton and Topology
SAMoR encodes motions of arbitrary skeletons into a fixed set of 8 part tokens via graph-transformer encoding, cross-attention pooling, and residual vector quantization, enabling cross-topology reconstruction, transfer, and text-conditioned generation.
-
TopoCap: Learning Topology-Agnostic Motion Priors for Monocular Video-to-Animation
A two-stage generative model (Graph CVAE + flow matching) learns topology-agnostic motion codes from a new 5k-topology dataset and retargets video motion to arbitrary unseen skeletons.
-
LottieGPT: Tokenizing Vector Animation for Autoregressive Generation
LottieGPT tokenizes Lottie animations into compact sequences and fine-tunes Qwen-VL to autoregressively generate coherent vector animations from natural language or visual prompts, outperforming prior SVG models.
-
Follow Your Track: Precise Skeleton Animation Controlled by 3D Trajectories
ACT is a trajectory-conditioned framework for topology-general skeletal animation that injects 3D point trajectories from monocular video into skeletons via a Routed Trajectory Injector for improved fidelity and temporal consistency.
-
R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flow
R-DMesh proposes a VAE-based disentanglement of base mesh, motion trajectories, and rectification offset plus Triflow Attention and rectified-flow diffusion to produce 4D meshes aligned to video despite initial pose mismatch.
-
Animator-Centric Skeleton Generation on Objects with Fine-Grained Details
An animator-centric skeleton generation method that uses semantic-aware tokenization and a learnable density interval module to produce controllable, high-quality skeletons on complex 3D meshes.
-
SkelMo: Universal Skeletal Motion Generation for 3D Rigged Shapes
SkelMo introduces a category-agnostic diffusion framework for skeletal motion generation from 2D videos, trained on a new dataset of ~20,000 rigged 3D animations with a structural-semantic injection mechanism.