A shared MLP predicts Gaussian visibility from viewpoint to discard occluded primitives during 3DGS rendering, combined with an instanced Tensor-Core rasterizer for lower VRAM and better quality on composed scenes.
Scaffold-gs: Structured 3d gaussians for view-adaptive rendering
2 Pith papers cite this work. Polarity classification is still indexing.
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cs.CV 2representative citing papers
GOR-IS removes objects from 3D Gaussian Splatting reconstructions by performing inpainting in an intrinsic decomposition space that explicitly models light transport for consistent global lighting and non-Lambertian surfaces.
citing papers explorer
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NVGS: Neural Visibility for Occlusion Culling in 3D Gaussian Splatting
A shared MLP predicts Gaussian visibility from viewpoint to discard occluded primitives during 3DGS rendering, combined with an instanced Tensor-Core rasterizer for lower VRAM and better quality on composed scenes.
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GOR-IS: 3D Gaussian Object Removal in the Intrinsic Space
GOR-IS removes objects from 3D Gaussian Splatting reconstructions by performing inpainting in an intrinsic decomposition space that explicitly models light transport for consistent global lighting and non-Lambertian surfaces.