A proposal to combine 3D Gaussian splatting, SAM segmentation, GS2Mesh conversion, LLM-based material assignment, and XPBD physics into a mesh-based editing pipeline, with no experimental validation.
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Enhancing non-Rigid 3D Model Deformations Using Mesh-based Gaussian Splatting
A proposal to combine 3D Gaussian splatting, SAM segmentation, GS2Mesh conversion, LLM-based material assignment, and XPBD physics into a mesh-based editing pipeline, with no experimental validation.