pith. sign in

Dicey Games: Shared Sources of Randomness in Distributed Systems

1 Pith paper cite this work. Polarity classification is still indexing.

1 Pith paper citing it
abstract

Consider a 4-player version of Matching Pennies where a team of three players competes against the Devil. Each player simultaneously says "Heads" or "Tails". The team wins if all four choices match; otherwise the Devil wins. If all team players randomise independently, they win with probability 1/8; if all players share a common source of randomness, they win with probability 1/2. What happens when each pair of team players shares a source of randomness? Can the team do better than win with probability 1/4? The surprising (and nontrivial) answer is yes! We introduce Dicey Games, a formal framework motivated by the study of distributed systems with shared sources of randomness (of which the above example is a specific instance). We characterise the existence, representation and computational complexity of optimal strategies in Dicey Games, and we study the problem of allocating limited sources of randomness optimally within a team.

fields

cs.GT 1

years

2026 1

verdicts

UNVERDICTED 1

representative citing papers

Randomise Alone, Reach as a Team

cs.GT · 2026-03-07 · unverdicted · novelty 7.0

In concurrent graph games with distributed private randomness, memoryless strategies decide threshold reachability (NP-hard) and almost-sure reachability is NP-complete; IRATL extends ATL for probability thresholds without shared randomness.

citing papers explorer

Showing 1 of 1 citing paper.

  • Randomise Alone, Reach as a Team cs.GT · 2026-03-07 · unverdicted · none · ref 8 · internal anchor

    In concurrent graph games with distributed private randomness, memoryless strategies decide threshold reachability (NP-hard) and almost-sure reachability is NP-complete; IRATL extends ATL for probability thresholds without shared randomness.