A system that turns mid-air sketches plus voice into textured 3D meshes in XR by chaining ControlNet image generation with convolutional mesh reconstruction.
VRCopilot: Authoring 3D Layouts with Generative AI Models in VR
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abstract
Immersive authoring provides an intuitive medium for users to create 3D scenes via direct manipulation in Virtual Reality (VR). Recent advances in generative AI have enabled the automatic creation of realistic 3D layouts. However, it is unclear how capabilities of generative AI can be used in immersive authoring to support fluid interactions, user agency, and creativity. We introduce VRCopilot, a mixed-initiative system that integrates pre-trained generative AI models into immersive authoring to facilitate human-AI co-creation in VR. VRCopilot presents multimodal interactions to support rapid prototyping and iterations with AI, and intermediate representations such as wireframes to augment user controllability over the created content. Through a series of user studies, we evaluated the potential and challenges in manual, scaffolded, and automatic creation in immersive authoring. We found that scaffolded creation using wireframes enhanced the user agency compared to automatic creation. We also found that manual creation via multimodal specification offers the highest sense of creativity and agency.
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MS2Mesh-XR: Multi-modal Sketch-to-Mesh Generation in XR Environments
A system that turns mid-air sketches plus voice into textured 3D meshes in XR by chaining ControlNet image generation with convolutional mesh reconstruction.