A CUDA-based three-stage software rasterizer renders hundreds of millions of triangles 2-5x faster than Vulkan for unique dense meshes and up to 12x for instanced ones.
A parallel algorithm for polygon rasterization
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CuRast: Cuda-Based Software Rasterization for Billions of Triangles
A CUDA-based three-stage software rasterizer renders hundreds of millions of triangles 2-5x faster than Vulkan for unique dense meshes and up to 12x for instanced ones.