A GPU-resident method uses local ray casting through spatial bins to voxelize and refine around stationary triangle meshes in forest-of-octrees grids, supporting accurate interpolated bounce-back boundaries for LBM with modest overhead.
Akenine-Möller, Fast 3d triangle-box overlap testing , J
1 Pith paper cite this work. Polarity classification is still indexing.
1
Pith paper citing it
fields
cs.CE 1years
2025 1verdicts
CONDITIONAL 1representative citing papers
citing papers explorer
-
GPU-native Embedding of Complex Geometries in Adaptive Octree Grids Applied to the Lattice Boltzmann Method
A GPU-resident method uses local ray casting through spatial bins to voxelize and refine around stationary triangle meshes in forest-of-octrees grids, supporting accurate interpolated bounce-back boundaries for LBM with modest overhead.