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A visibility-based pursuit-evasion game with a circular obstacle

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2025 1

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Computing optimal trajectories for a tethered pursuer

cs.CG · 2025-07-11 · reject · novelty 6.0

For a drone and ground robot moving along parallel lines with a tether of bounded length, the minimum-turn, minimum-speed, and minimum-length paths for the ground robot can all be found in linear time.

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  • Computing optimal trajectories for a tethered pursuer cs.CG · 2025-07-11 · reject · none · ref 2

    For a drone and ground robot moving along parallel lines with a tether of bounded length, the minimum-turn, minimum-speed, and minimum-length paths for the ground robot can all be found in linear time.