A 4D Gaussian Splatting-based pipeline edits dynamic scenes in about 40 minutes by updating only canonical static Gaussians and refining with score distillation, instead of re-editing thousands of frames.
Chan, Connor Z
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Instruct-4DGS: Efficient Dynamic Scene Editing via 4D Gaussian-based Static-Dynamic Separation
A 4D Gaussian Splatting-based pipeline edits dynamic scenes in about 40 minutes by updating only canonical static Gaussians and refining with score distillation, instead of re-editing thousands of frames.