Dehaze-then-Splat uses per-frame generative dehazing followed by physics-regularized 3D Gaussian Splatting to achieve 20.98 dB PSNR and 0.683 SSIM on the Akikaze scene, a 1.5 dB gain over baseline by mitigating cross-view inconsistencies.
SmokeGS-R: Physics-Guided Pseudo-Clean 3DGS for Real-World Multi-View Smoke Restoration
8 Pith papers cite this work. Polarity classification is still indexing.
abstract
Real-world smoke simultaneously attenuates scene radiance, adds airlight, and destabilizes multi-view appearance consistency, making robust 3D reconstruction particularly difficult. We present \textbf{SmokeGS-R}, a practical pipeline developed for the NTIRE 2026 3D Restoration and Reconstruction Track 2 challenge. The key idea is to decouple geometry recovery from appearance correction: we generate physics-guided pseudo-clean supervision with a refined dark channel prior and guided filtering, train a sharp clean-only 3D Gaussian Splatting source model, and then harmonize its renderings with a donor ensemble using geometric-mean reference aggregation, LAB-space Reinhard transfer, and light Gaussian smoothing. On the official challenge testing leaderboard, the final submission achieved \mbox{PSNR $=15.217$} and \mbox{SSIM $=0.666$}. After the public release of RealX3D, we re-evaluated the same frozen result on the seven released challenge scenes without retraining and obtained \mbox{PSNR $=15.209$}, \mbox{SSIM $=0.644$}, and \mbox{LPIPS $=0.551$}, outperforming the strongest official baseline average on the same scenes by $+3.68$ dB PSNR. These results suggest that a geometry-first reconstruction strategy combined with stable post-render appearance harmonization is an effective recipe for real-world multi-view smoke restoration. The code is available at https://github.com/windrise/3drr_Track2_SmokeGS-R.
citation-role summary
citation-polarity summary
fields
cs.CV 8years
2026 8roles
background 1polarities
unclear 1representative citing papers
A framework that combines MLLM-based image enhancement with a medium-aware 3D Gaussian Splatting model to reconstruct and render smoke scenes.
CLIP-guided selection of external data plus staged NAFNet training and inference fusion provides an effective pipeline for nighttime image dehazing in the NTIRE 2026 challenge.
A dual-branch training-free ensemble fuses a hybrid attention network with a Mamba-based model via weighted combination to enhance super-resolution PSNR on DIV2K x4.
Dual-branch fusion of HAT-L and MambaIRv2-L with eight-way ensemble and equal-weight averaging outperforms single branches on PSNR, SSIM, and challenge score for infrared super-resolution.
SmokeGS-R uses refined dark channel prior for pseudo-clean supervision to train 3DGS geometry, followed by ensemble-based appearance harmonization, achieving PSNR 15.21 and outperforming baselines on smoke restoration challenge data.
Expanding training data diversity, adopting two-stage optimization, and applying geometric self-ensemble raises Restormer performance on Gaussian color denoising at sigma=50 by 3.366 dB PSNR on the NTIRE 2026 validation set.
The NTIRE 2026 challenge reports measurable progress in 3D reconstruction pipelines that handle real-world low-light and smoke degradation via the RealX3D benchmark.
citing papers explorer
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Dehaze-then-Splat: Generative Dehazing with Physics-Informed 3D Gaussian Splatting for Smoke-Free Novel View Synthesis
Dehaze-then-Splat uses per-frame generative dehazing followed by physics-regularized 3D Gaussian Splatting to achieve 20.98 dB PSNR and 0.683 SSIM on the Akikaze scene, a 1.5 dB gain over baseline by mitigating cross-view inconsistencies.
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3D Smoke Scene Reconstruction Guided by Vision Priors from Multimodal Large Language Models
A framework that combines MLLM-based image enhancement with a medium-aware 3D Gaussian Splatting model to reconstruct and render smoke scenes.
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CLIP-Guided Data Augmentation for Night-Time Image Dehazing
CLIP-guided selection of external data plus staged NAFNet training and inference fusion provides an effective pipeline for nighttime image dehazing in the NTIRE 2026 challenge.
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Training-Free Model Ensemble for Single-Image Super-Resolution via Strong-Branch Compensation
A dual-branch training-free ensemble fuses a hybrid attention network with a Mamba-based model via weighted combination to enhance super-resolution PSNR on DIV2K x4.
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Dual-Branch Remote Sensing Infrared Image Super-Resolution
Dual-branch fusion of HAT-L and MambaIRv2-L with eight-way ensemble and equal-weight averaging outperforms single branches on PSNR, SSIM, and challenge score for infrared super-resolution.
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SmokeGS-R: Physics-Guided Pseudo-Clean 3DGS for Real-World Multi-View Smoke Restoration
SmokeGS-R uses refined dark channel prior for pseudo-clean supervision to train 3DGS geometry, followed by ensemble-based appearance harmonization, achieving PSNR 15.21 and outperforming baselines on smoke restoration challenge data.
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Beyond Model Design: Data-Centric Training and Self-Ensemble for Gaussian Color Image Denoising
Expanding training data diversity, adopting two-stage optimization, and applying geometric self-ensemble raises Restormer performance on Gaussian color denoising at sigma=50 by 3.366 dB PSNR on the NTIRE 2026 validation set.
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NTIRE 2026 3D Restoration and Reconstruction in Real-world Adverse Conditions: RealX3D Challenge Results
The NTIRE 2026 challenge reports measurable progress in 3D reconstruction pipelines that handle real-world low-light and smoke degradation via the RealX3D benchmark.