SV-GS estimates a time-dependent skeleton pose plus fine deformations to enable 4D Gaussian splatting from sparse views, outperforming prior sparse methods by up to 34% PSNR on synthetic data and matching dense monocular baselines on real data with far fewer frames.
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SV-GS: Sparse View 4D Reconstruction with Skeleton-Driven Gaussian Splatting
SV-GS estimates a time-dependent skeleton pose plus fine deformations to enable 4D Gaussian splatting from sparse views, outperforming prior sparse methods by up to 34% PSNR on synthetic data and matching dense monocular baselines on real data with far fewer frames.