GRay is a ray tracer for 3D Gaussians that exploits dense small primitives for logarithmic scaling, rendering nearly 4x faster and optimizing nearly 10x faster than prior ray tracing while remaining competitive with splatting at somewhat lower quality.
Shimon Ullman
2 Pith papers cite this work. Polarity classification is still indexing.
years
2026 2verdicts
UNVERDICTED 2representative citing papers
Flux-GS is a mobile-optimized 3D Gaussian Splatting method that compresses specular energy via Monte Carlo aggregation, recovers details with attribute-conditioned SH offsets, and uses multi-view guidance for densification to cut parameters while keeping visual quality.
citing papers explorer
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GRay: Ray Tracing 3D Gaussians Near the Speed of Splats
GRay is a ray tracer for 3D Gaussians that exploits dense small primitives for logarithmic scaling, rendering nearly 4x faster and optimizing nearly 10x faster than prior ray tracing while remaining competitive with splatting at somewhat lower quality.
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Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splatting
Flux-GS is a mobile-optimized 3D Gaussian Splatting method that compresses specular energy via Monte Carlo aggregation, recovers details with attribute-conditioned SH offsets, and uses multi-view guidance for densification to cut parameters while keeping visual quality.