FreeOrbit4D recovers a foreground-complete 4D proxy via decoupled background and object-centric reconstruction to provide geometric guidance for large-angle camera redirection in monocular videos using conditional video diffusion.
PAGE-4D: VGGT-4D Perception via Disentangled Pose and Geometry Estimation
5 Pith papers cite this work. Polarity classification is still indexing.
abstract
Recent 3D feed-forward models, such as the Visual Geometry Grounded Transformer (VGGT), have shown strong capability in inferring 3D attributes of static scenes. However, since they are typically trained on static datasets, these models often struggle in real-world scenarios involving complex dynamic elements, such as moving humans or deformable objects like umbrellas. To address this limitation, we introduce PAGE-4D, a feedforward model that extends VGGT to dynamic scenes, enabling camera pose estimation, depth prediction and point cloud reconstruction - all without post-processing. A central challenge in multitask 4D reconstruction is the inherent conflict between tasks: accurate camera pose estimation requires suppressing dynamic regions, while geometry reconstruction requires modeling them. To resolve this tension, we propose a dynamics aware aggregator that disentangles static and dynamic information by predicting a dynamics-aware mask - suppressing motion cues for pose estimation while amplifying them for geometry reconstruction. Extensive experiments show that PAGE-4D consistently outperforms the original VGGT in dynamic scenarios, achieving superior results in camera pose estimation, monocular and video depth estimation, and dense point map reconstruction. Necessary code and additional demos are available at Link: https://page4d.github.io/, including both the training-and-inference masking variant and the training-only masking variant (= VGGT architecture at inference). Keywords: VGGT-4D, 4D Perception, Dynamic Scene Reconstruction.
citation-role summary
citation-polarity summary
fields
cs.CV 5years
2026 5verdicts
UNVERDICTED 5roles
background 1polarities
background 1representative citing papers
GEM-4D improves video world models for robot manipulation by distilling 4D geometric correspondences into training and adding an inverse dynamics module, achieving SOTA geometric consistency and 81% real-world success.
GeoWorld-VLM aligns VLM image features with intermediate representations from camera-conditioned world models via fine-tuning only the encoder and projector, yielding ~4% gains on What'sUp and VSR spatial benchmarks across two VLM backbones.
A training-free progressive decoupling framework improves dynamic depth estimation in 4D reconstruction via mask-guided pose decoupling, topological subspace surgery, and Bayesian fusion, yielding better point-cloud metrics on benchmarks.
VGGT-Ω improves feed-forward reconstruction accuracy and efficiency by architectural simplifications, register-based attention, and training on much larger supervised and unlabeled video data.
citing papers explorer
No citing papers match the current filters.