Analysis of Steam reviews from Elden Ring, Sekiro, and Dark Souls III shows players reframe death as pedagogy, supporting a new 'Resilient Flow' model where clear difficulty fosters mindfulness and mastery.
Computers in Human Behavior,27(3), 1185– 1194 (2011)
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Struggle as Flow: Challenge, Design, and Experience in Soulslike Games
Analysis of Steam reviews from Elden Ring, Sekiro, and Dark Souls III shows players reframe death as pedagogy, supporting a new 'Resilient Flow' model where clear difficulty fosters mindfulness and mastery.