An online feed-forward 3D Gaussian Splatting method stabilizes causal reconstruction with first-frame-anchored focal recovery and per-pixel 3D offsets, matching offline sparse-view baselines.
Longsplat: On- line generalizable 3d gaussian splatting from long sequence images
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TriSplat predicts oriented triangle primitives from images in one forward pass to produce simulation-ready 3D meshes with competitive rendering quality.
The paper proposes a problem-driven taxonomy for feed-forward 3D scene modeling that groups methods by five core challenges: feature enhancement, geometry awareness, model efficiency, augmentation strategies, and temporal-aware modeling.
C3G creates compact 3D Gaussian representations with 2K points by guiding placement via learnable tokens that aggregate multi-view features through attention, yielding better efficiency and performance than dense methods.
RoSplat adds alpha normalization for brightness consistency across varying input views and a 3D sampling regularizer to mitigate hole artifacts in high-resolution feed-forward Gaussian splatting.
Long-LRM++ achieves real-time 14 FPS high-fidelity 360-degree scene reconstruction from 32-64 views by using semi-explicit Gaussians plus a light decoder, matching LaCT quality on DL3DV and improving depth prediction.
citing papers explorer
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OF$^3$GS: On-the-Fly Feed-Forward 3D Gaussian Splatting from Unposed Images
An online feed-forward 3D Gaussian Splatting method stabilizes causal reconstruction with first-frame-anchored focal recovery and per-pixel 3D offsets, matching offline sparse-view baselines.
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TriSplat: Simulation-Ready Feed-Forward 3D Scene Reconstruction
TriSplat predicts oriented triangle primitives from images in one forward pass to produce simulation-ready 3D meshes with competitive rendering quality.
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Feed-Forward 3D Scene Modeling: A Problem-Driven Perspective
The paper proposes a problem-driven taxonomy for feed-forward 3D scene modeling that groups methods by five core challenges: feature enhancement, geometry awareness, model efficiency, augmentation strategies, and temporal-aware modeling.
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C3G: Learning Compact 3D Representations with 2K Gaussians
C3G creates compact 3D Gaussian representations with 2K points by guiding placement via learnable tokens that aggregate multi-view features through attention, yielding better efficiency and performance than dense methods.
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RoSplat: Robust Feed-Forward Pixel-wise Gaussian Splatting for Varying Input Views and High-Resolution Rendering
RoSplat adds alpha normalization for brightness consistency across varying input views and a 3D sampling regularizer to mitigate hole artifacts in high-resolution feed-forward Gaussian splatting.
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Long-LRM++: Preserving Fine Details in Feed-Forward Wide-Coverage Reconstruction
Long-LRM++ achieves real-time 14 FPS high-fidelity 360-degree scene reconstruction from 32-64 views by using semi-explicit Gaussians plus a light decoder, matching LaCT quality on DL3DV and improving depth prediction.