A dynamic scene rendering method that tags Gaussians as static or dynamic by their temporal scale, converting static ones to 3D to cut training time.
Mip-nerf: A multiscale representation for anti-aliasing neu- ral radiance fields
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Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation
A dynamic scene rendering method that tags Gaussians as static or dynamic by their temporal scale, converting static ones to 3D to cut training time.