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Magicanimate: Temporally consistent human image animation using diffusion model

4 Pith papers cite this work. Polarity classification is still indexing.

4 Pith papers citing it

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cs.CV 4

years

2026 4

verdicts

UNVERDICTED 4

representative citing papers

ReactiveGWM: Steering NPC in Reactive Game World Models

cs.CV · 2026-05-14 · unverdicted · novelty 6.0

ReactiveGWM introduces a decoupled diffusion architecture for player-NPC interactions that learns game-agnostic response logic for zero-shot strategy transfer across games.

EverAnimate: Minute-Scale Human Animation via Latent Flow Restoration

cs.CV · 2026-05-14 · unverdicted · novelty 6.0

EverAnimate restores drifted latent flow trajectories in chunked video generation via persistent latent propagation and restorative flow matching, achieving measurable gains in PSNR, SSIM, LPIPS, and FID over prior long-animation methods with only LoRA tuning.

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Showing 4 of 4 citing papers.