Introduces an LP + Double Oracle solution method for a dynamic asymmetric-information game modeling deceptive path planning with goal selection and strategic resource allocation by an observer.
The deceitful connected and autonomous vehicle: Defining the concept, contextualising its dimensions and proposing mitigation policies
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Linear Programming Approach to Deceptive Path Planning Game with Goal Selection
Introduces an LP + Double Oracle solution method for a dynamic asymmetric-information game modeling deceptive path planning with goal selection and strategic resource allocation by an observer.