A multi-agent adversarial evaluation platform with six progressive attack strategies shows that role-playing LLMs degrade under sustained pressure, with automated judging correlating with human ratings.
Online Adaptive Traversability Estimation through Interaction for Unstructured, Densely Vegetated Environments
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abstract
Navigating densely vegetated environments poses significant challenges for autonomous ground vehicles. Learning-based systems typically use prior and in-situ data to predict terrain traversability but often degrade in performance when encountering out-of-distribution elements caused by rapid environmental changes or novel conditions. This paper presents a novel, lidar-only, online adaptive traversability estimation (TE) method that trains a model directly on the robot using self-supervised data collected through robot-environment interaction. The proposed approach utilises a probabilistic 3D voxel representation to integrate lidar measurements and robot experience, creating a salient environmental model. To ensure computational efficiency, a sparse graph-based representation is employed to update temporarily evolving voxel distributions. Extensive experiments with an unmanned ground vehicle in natural terrain demonstrate that the system adapts to complex environments with as little as 8 minutes of operational data, achieving a Matthews Correlation Coefficient (MCC) score of 0.63 and enabling safe navigation in densely vegetated environments. This work examines different training strategies for voxel-based TE methods and offers recommendations for training strategies to improve adaptability. The proposed method is validated on a robotic platform with limited computational resources (25W GPU), achieving accuracy comparable to offline-trained models while maintaining reliable performance across varied environments.
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Adversarial Stress Testing of Role-Playing Language Agents using Multi-Agent Evaluation
A multi-agent adversarial evaluation platform with six progressive attack strategies shows that role-playing LLMs degrade under sustained pressure, with automated judging correlating with human ratings.