Researchers modeled 57 BIP episodes and identified four diachronic patterns—reflected-upon, discarded, self-preservation, and contradictory mediation—while proposing an awareness-based definition of breaks in presence.
Witmer and Michael J
2 Pith papers cite this work. Polarity classification is still indexing.
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Nonhumanoid animal avatars in VR produce high enjoyment correlated with illusion of virtual body ownership, supporting new design implications for games.
citing papers explorer
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What's in a BIP? Exploring the Lived Experiences of Breaks In Presence
Researchers modeled 57 BIP episodes and identified four diachronic patterns—reflected-upon, discarded, self-preservation, and contradictory mediation—while proposing an awareness-based definition of breaks in presence.
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Beyond Human: Animals as an Escape from Stereotype Avatars in Virtual Reality Games
Nonhumanoid animal avatars in VR produce high enjoyment correlated with illusion of virtual body ownership, supporting new design implications for games.