FieryGS couples MLLM-based material reasoning with simplified combustion simulation and unified fire/smoke/3DGS rendering to synthesize controllable, scene-consistent fire in reconstructed real-world scenes.
Gaussian splashing: Unified particles for versatile motion synthesis and rendering
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A survey compiling principles, applications, benchmarks, and challenges of 3D Gaussian Splatting for explicit 3D scene representation.
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FieryGS: In-the-Wild Fire Synthesis with Physics-Integrated Gaussian Splatting
FieryGS couples MLLM-based material reasoning with simplified combustion simulation and unified fire/smoke/3DGS rendering to synthesize controllable, scene-consistent fire in reconstructed real-world scenes.
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A Survey on 3D Gaussian Splatting
A survey compiling principles, applications, benchmarks, and challenges of 3D Gaussian Splatting for explicit 3D scene representation.