A neural method reconstructs hair G-Buffers from undersampled inputs via spatial-temporal reconstruction and tangent-guided position completion for deferred shading.
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games , pages =
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Real-Time Neural Hair Denoising
A neural method reconstructs hair G-Buffers from undersampled inputs via spatial-temporal reconstruction and tangent-guided position completion for deferred shading.