EnvGS represents scene reflections as a set of 3D Gaussian primitives that are ray-traced from the reflected view direction, enabling sharper near-field and high-frequency reflections than environment-map methods at real-time speed.
Barron, Ben Mildenhall, Dor Verbin, Pratul P
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EnvGS: Modeling View-Dependent Appearance with Environment Gaussian
EnvGS represents scene reflections as a set of 3D Gaussian primitives that are ray-traced from the reflected view direction, enabling sharper near-field and high-frequency reflections than environment-map methods at real-time speed.