In a new partially observable cooking game, training waiters with human or autonomous chef partners did not improve their later performance with a new human chef, though the study demonstrates a behavior-clustering experimental design for evaluating asynchronous team training.
Shared mental models and shared displays: An empirical evaluation of team performance
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Asynchronous Training of Mixed-Role Human Actors in a Partially-Observable Environment
In a new partially observable cooking game, training waiters with human or autonomous chef partners did not improve their later performance with a new human chef, though the study demonstrates a behavior-clustering experimental design for evaluating asynchronous team training.