PhysSkin uses a neural skinning autoencoder and physics-informed self-supervised training to create mesh-free, generalizable skinning fields for real-time animation.
Fast simulation of mass-spring systems
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PhysSkin: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinning
PhysSkin uses a neural skinning autoencoder and physics-informed self-supervised training to create mesh-free, generalizable skinning fields for real-time animation.