AR card games produced better immediate learning, knowledge retention, and engagement than physical versions for ASHA workers learning child immunization schedules.
Title resolution pending
4 Pith papers cite this work. Polarity classification is still indexing.
citation-role summary
citation-polarity summary
fields
cs.HC 4years
2026 4verdicts
UNVERDICTED 4roles
background 2polarities
background 2representative citing papers
An Android quiz app was developed from AWW training content and needs assessment, then tested against classroom methods to explore its use as a refresher training substitute for over 1.4 million workers.
A trial of 270 Indian community health workers found smartphone game refresher training on immunization produced higher immediate knowledge gains than physical cards or classroom methods, but six-month retention showed no significant difference between digital and physical game versions.
A quasi-experimental study with 368 participants found that a combined physical card-based and digital game significantly improved knowledge gain and retention of child immunization practices among ASHAs and AWWs in India.
citing papers explorer
-
Physical and Augmented Reality based Playful Activities for Refresher Training of ASHA Workers in India
AR card games produced better immediate learning, knowledge retention, and engagement than physical versions for ASHA workers learning child immunization schedules.
-
Refresher Training through Quiz App for capacity building of Community Healthcare Workers or Anganwadi Workers in India
An Android quiz app was developed from AWW training content and needs assessment, then tested against classroom methods to explore its use as a refresher training substitute for over 1.4 million workers.
-
Replay, Revise, and Refresh: Smartphone-based Refresher Training for Community Healthcare Workers in India
A trial of 270 Indian community health workers found smartphone game refresher training on immunization produced higher immediate knowledge gains than physical cards or classroom methods, but six-month retention showed no significant difference between digital and physical game versions.
-
Refresher Training through Digital and Physical, Card-Based Game for Accredited Social Health Activists (ASHAs) and Anganwadi Workers (AWWs) in India
A quasi-experimental study with 368 participants found that a combined physical card-based and digital game significantly improved knowledge gain and retention of child immunization practices among ASHAs and AWWs in India.