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Lifting Motion to the 3D World via 2D Diffusion

1 Pith paper cite this work. Polarity classification is still indexing.

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abstract

Estimating 3D motion from 2D observations is a long-standing research challenge. Prior work typically requires training on datasets containing ground truth 3D motions, limiting their applicability to activities well-represented in existing motion capture data. This dependency particularly hinders generalization to out-of-distribution scenarios or subjects where collecting 3D ground truth is challenging, such as complex athletic movements or animal motion. We introduce MVLift, a novel approach to predict global 3D motion -- including both joint rotations and root trajectories in the world coordinate system -- using only 2D pose sequences for training. Our multi-stage framework leverages 2D motion diffusion models to progressively generate consistent 2D pose sequences across multiple views, a key step in recovering accurate global 3D motion. MVLift generalizes across various domains, including human poses, human-object interactions, and animal poses. Despite not requiring 3D supervision, it outperforms prior work on five datasets, including those methods that require 3D supervision.

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2025 1

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representative citing papers

Absolute Coordinates Make Motion Generation Easy

cs.CV · 2025-05-26 · conditional · novelty 7.0

Using absolute 3D joint coordinates with a plain Transformer and velocity-prediction diffusion outperforms the standard local-relative motion representation, improving fidelity and enabling direct control.

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  • Absolute Coordinates Make Motion Generation Easy cs.CV · 2025-05-26 · conditional · none · ref 47 · internal anchor

    Using absolute 3D joint coordinates with a plain Transformer and velocity-prediction diffusion outperforms the standard local-relative motion representation, improving fidelity and enabling direct control.