In Werewolf games, LLM agents change their kills, votes, and trust scores based on explicit gender labels and even based on gender-implied first names, behaving differently for male and female players.
Enhancing dialogue generation in Werewolf game through situation analysis and persuasion strategies
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Ethical Considerations of Large Language Models in Game Playing
In Werewolf games, LLM agents change their kills, votes, and trust scores based on explicit gender labels and even based on gender-implied first names, behaving differently for male and female players.