A reinforcement learning policy trained in a randomized simulator with motor dynamics and observation delays transfers to hardware and lands a morphing quadrotor through mid-air transformation, beating an MPC baseline in impact velocity and simulated disturbance recovery.
Autonomous Quadrotor Landing using Deep Reinforcement Learning
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abstract
Landing an unmanned aerial vehicle (UAV) on a ground marker is an open problem despite the effort of the research community. Previous attempts mostly focused on the analysis of hand-crafted geometric features and the use of external sensors in order to allow the vehicle to approach the land-pad. In this article, we propose a method based on deep reinforcement learning that only requires low-resolution images taken from a down-looking camera in order to identify the position of the marker and land the UAV on it. The proposed approach is based on a hierarchy of Deep Q-Networks (DQNs) used as high-level control policy for the navigation toward the marker. We implemented different technical solutions, such as the combination of vanilla and double DQNs, and a partitioned buffer replay. Using domain randomization we trained the vehicle on uniform textures and we tested it on a large variety of simulated and real-world environments. The overall performance is comparable with a state-of-the-art algorithm and human pilots.
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Quadrotor Morpho-Transition: Learning vs Model-Based Control Strategies
A reinforcement learning policy trained in a randomized simulator with motor dynamics and observation delays transfers to hardware and lands a morphing quadrotor through mid-air transformation, beating an MPC baseline in impact velocity and simulated disturbance recovery.