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Approximate Policy Iteration Schemes: A Comparison

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abstract

We consider the infinite-horizon discounted optimal control problem formalized by Markov Decision Processes. We focus on several approximate variations of the Policy Iteration algorithm: Approximate Policy Iteration, Conservative Policy Iteration (CPI), a natural adaptation of the Policy Search by Dynamic Programming algorithm to the infinite-horizon case (PSDP$_\infty$), and the recently proposed Non-Stationary Policy iteration (NSPI(m)). For all algorithms, we describe performance bounds, and make a comparison by paying a particular attention to the concentrability constants involved, the number of iterations and the memory required. Our analysis highlights the following points: 1) The performance guarantee of CPI can be arbitrarily better than that of API/API($\alpha$), but this comes at the cost of a relative---exponential in $\frac{1}{\epsilon}$---increase of the number of iterations. 2) PSDP$_\infty$ enjoys the best of both worlds: its performance guarantee is similar to that of CPI, but within a number of iterations similar to that of API. 3) Contrary to API that requires a constant memory, the memory needed by CPI and PSDP$_\infty$ is proportional to their number of iterations, which may be problematic when the discount factor $\gamma$ is close to 1 or the approximation error $\epsilon$ is close to $0$; we show that the NSPI(m) algorithm allows to make an overall trade-off between memory and performance. Simulations with these schemes confirm our analysis.

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2024 1

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representative citing papers

Solving Rubik's Cube Without Tricky Sampling

cs.LG · 2024-11-29 · reject · novelty 5.0

The paper presents a PPO policy trained with rewards from a learned cost model, claiming 99.4% success on the 2x2x2 Rubik's Cube without search or solved-state sampling, but with weak evidential support.

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  • Solving Rubik's Cube Without Tricky Sampling cs.LG · 2024-11-29 · reject · none · ref 11 · internal anchor

    The paper presents a PPO policy trained with rewards from a learned cost model, claiming 99.4% success on the 2x2x2 Rubik's Cube without search or solved-state sampling, but with weak evidential support.