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Playing hard exploration games by watching YouTube

3 Pith papers cite this work, alongside 6 external citations. Polarity classification is still indexing.

3 Pith papers citing it
6 external citations · Pith
abstract

Deep reinforcement learning methods traditionally struggle with tasks where environment rewards are particularly sparse. One successful method of guiding exploration in these domains is to imitate trajectories provided by a human demonstrator. However, these demonstrations are typically collected under artificial conditions, i.e. with access to the agent's exact environment setup and the demonstrator's action and reward trajectories. Here we propose a two-stage method that overcomes these limitations by relying on noisy, unaligned footage without access to such data. First, we learn to map unaligned videos from multiple sources to a common representation using self-supervised objectives constructed over both time and modality (i.e. vision and sound). Second, we embed a single YouTube video in this representation to construct a reward function that encourages an agent to imitate human gameplay. This method of one-shot imitation allows our agent to convincingly exceed human-level performance on the infamously hard exploration games Montezuma's Revenge, Pitfall! and Private Eye for the first time, even if the agent is not presented with any environment rewards.

fields

cs.LG 2 cs.CL 1

years

2023 1 2019 2

verdicts

UNVERDICTED 3

representative citing papers

Attentive Multi-Task Deep Reinforcement Learning

cs.LG · 2019-07-05 · unverdicted · novelty 6.0

Attention mechanism dynamically groups task knowledge at state granularity in multi-task DRL to enable positive transfer and avoid negative transfer, matching or exceeding prior methods with fewer parameters.

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