A position paper claiming recursive self-improvement in a closed language-only system can reach arbitrary capability, and proposing language games as the mechanism.
When should agents explore?
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abstract
Exploration remains a central challenge for reinforcement learning (RL). Virtually all existing methods share the feature of a monolithic behaviour policy that changes only gradually (at best). In contrast, the exploratory behaviours of animals and humans exhibit a rich diversity, namely including forms of switching between modes. This paper presents an initial study of mode-switching, non-monolithic exploration for RL. We investigate different modes to switch between, at what timescales it makes sense to switch, and what signals make for good switching triggers. We also propose practical algorithmic components that make the switching mechanism adaptive and robust, which enables flexibility without an accompanying hyper-parameter-tuning burden. Finally, we report a promising and detailed analysis on Atari, using two-mode exploration and switching at sub-episodic time-scales.
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cs.AI 1years
2024 1verdicts
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Boundless Socratic Learning with Language Games
A position paper claiming recursive self-improvement in a closed language-only system can reach arbitrary capability, and proposing language games as the mechanism.