A relightable Gaussian Splatting method for virtual production decomposes scenes into fixed appearance and variable lighting by parameterizing primitives to directly sample high-resolution background textures, enabling controllable relighting without physically-based rendering or far-field maps.
SIGGRAPH Asia 2024 Conference Papers , pages=
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A single-image head reconstruction method uses coarse-to-fine optimization with normal consistency, landmarks, and geometry-aware constraints on curvature and conformality to produce meshes with industry-grade topology and preserved facial identity.
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Relightable Gaussian Splatting for Virtual Production Using Image-Based Illumination
A relightable Gaussian Splatting method for virtual production decomposes scenes into fixed appearance and variable lighting by parameterizing primitives to directly sample high-resolution background textures, enabling controllable relighting without physically-based rendering or far-field maps.
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High-Fidelity Single-Image Head Modeling with Industry-Grade Topology
A single-image head reconstruction method uses coarse-to-fine optimization with normal consistency, landmarks, and geometry-aware constraints on curvature and conformality to produce meshes with industry-grade topology and preserved facial identity.