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Hypernerf: a higher- dimensional representation for topologically varying neural radiance fields.ACM Transactions on Graphics (TOG), 40 (6):1–12

2 Pith papers cite this work. Polarity classification is still indexing.

2 Pith papers citing it

fields

cs.CV 2

years

2026 2

verdicts

UNVERDICTED 2

representative citing papers

SV-GS: Sparse View 4D Reconstruction with Skeleton-Driven Gaussian Splatting

cs.CV · 2026-01-01 · unverdicted · novelty 7.0

SV-GS estimates a time-dependent skeleton pose plus fine deformations to enable 4D Gaussian splatting from sparse views, outperforming prior sparse methods by up to 34% PSNR on synthetic data and matching dense monocular baselines on real data with far fewer frames.

High-Fidelity Mobile Avatars with Pruned Local Blendshapes

cs.CV · 2026-05-03 · unverdicted · novelty 6.0

Pruned local linear blendshapes on Gaussians capture pose-dependent appearance changes to deliver high-quality mobile avatars at 120 FPS from multi-view video without pretrained models.

citing papers explorer

Showing 2 of 2 citing papers.

  • SV-GS: Sparse View 4D Reconstruction with Skeleton-Driven Gaussian Splatting cs.CV · 2026-01-01 · unverdicted · none · ref 36

    SV-GS estimates a time-dependent skeleton pose plus fine deformations to enable 4D Gaussian splatting from sparse views, outperforming prior sparse methods by up to 34% PSNR on synthetic data and matching dense monocular baselines on real data with far fewer frames.

  • High-Fidelity Mobile Avatars with Pruned Local Blendshapes cs.CV · 2026-05-03 · unverdicted · none · ref 55

    Pruned local linear blendshapes on Gaussians capture pose-dependent appearance changes to deliver high-quality mobile avatars at 120 FPS from multi-view video without pretrained models.