A grounded-theory review of 144 metaverse records produces three unvalidated readiness models covering user experience, business, and national competitiveness.
Measuring Presence in Augmented Reality Environments: Design and a First Test of a Questionnaire
1 Pith paper cite this work. Polarity classification is still indexing.
abstract
Augmented Reality (AR) enriches a user's real environment by adding spatially aligned virtual objects (3D models, 2D textures, textual annotations, etc) by means of special display technologies. These are either worn on the body or placed in the working environment. From a technical point of view, AR faces three major challenges: (1) to generate a high quality rendering, (2) to precisely register (in position and orientation) the virtual objects (VOs) with the real environment, and (3) to do so in interactive real-time (Regenbrecht, Wagner, and Baratoff, 2002). The goal is to create the impression that the VOs are part of the real environment. Therefore, and similar to definitions of virtual reality (Steuer, 1992), it makes sense to define AR from a psychological point of view: Augmented Reality conveys the impression that VOs are present in the real environment. In order to evaluate how well this goal is reached, a psychological measurement of this type of presence is necessary. In the following, we will describe technological features of AR systems that make a special questionnaire version necessary, describe our approach to the questionnaire development, and the data collection strategy. Finally we will present first results of the application of the questionnaire in a recent study with 385 participants.
fields
cs.HC 1years
2024 1verdicts
CONDITIONAL 1representative citing papers
citing papers explorer
-
Exploring the Future Metaverse: Research Models for User Experience, Business Readiness, and National Competitiveness
A grounded-theory review of 144 metaverse records produces three unvalidated readiness models covering user experience, business, and national competitiveness.