PGT optimizes latent goal embeddings for frozen policies via trajectory-level preference objectives, reporting 72-81.6% relative gains on 17 Minecraft tasks and 13.4% better OOD performance than fine-tuning.
Mcu: A task-centric framework for open-ended agent evaluation in minecraft
6 Pith papers cite this work. Polarity classification is still indexing.
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DEPS combines LLM-based interactive planning with a trainable goal selector to create a zero-shot multi-task agent that completes 70+ Minecraft tasks and nearly doubles prior performance.
GROW decomposes trajectories into state-action samples to enable GRPO for multi-turn VLM agents and reports state-of-the-art results on more than 800 Minecraft tasks.
The paper organizes research on generalist game AI into Dataset, Model, Harness, and Benchmark pillars and charts a five-level progression from single-game mastery to agents that create and live inside game multiverses.
Gated escalation and partitioned states enable more efficient multi-agent collaboration in Minecraft by making communication selective rather than automatic.
The survey frames VLA models as pipelines that generate progressively grounded action tokens and classifies those tokens into eight types to guide future development.
citing papers explorer
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Preference Goal Tuning: Post-Training as Latent Control for Frozen Policies
PGT optimizes latent goal embeddings for frozen policies via trajectory-level preference objectives, reporting 72-81.6% relative gains on 17 Minecraft tasks and 13.4% better OOD performance than fine-tuning.
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Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agents
DEPS combines LLM-based interactive planning with a trainable goal selector to create a zero-shot multi-task agent that completes 70+ Minecraft tasks and nearly doubles prior performance.
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GROW: Aligning GRPO with State-Action Modeling for Open-World VLM Agents
GROW decomposes trajectories into state-action samples to enable GRPO for multi-turn VLM agents and reports state-of-the-art results on more than 800 Minecraft tasks.
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Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse
The paper organizes research on generalist game AI into Dataset, Model, Harness, and Benchmark pillars and charts a five-level progression from single-game mastery to agents that create and live inside game multiverses.
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Gated Coordination for Efficient Multi-Agent Collaboration in Minecraft Game
Gated escalation and partitioned states enable more efficient multi-agent collaboration in Minecraft by making communication selective rather than automatic.
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A Survey on Vision-Language-Action Models: An Action Tokenization Perspective
The survey frames VLA models as pipelines that generate progressively grounded action tokens and classifies those tokens into eight types to guide future development.