Odysseus adapts PPO with a turn-level critic and leverages pretrained VLM action priors to train agents achieving at least 3x average game progress over frontier models in long-horizon Super Mario Land.
G1: Bootstrapping perception and reasoning abilities of vision-language model via reinforcement learning
3 Pith papers cite this work. Polarity classification is still indexing.
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citation-polarity summary
years
2026 3verdicts
UNVERDICTED 3roles
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background 1representative citing papers
The paper organizes research on generalist game AI into Dataset, Model, Harness, and Benchmark pillars and charts a five-level progression from single-game mastery to agents that create and live inside game multiverses.
Gym-V supplies 179 visual environments showing that observation scaffolding like captions and rules matters more for training success than the choice of RL algorithm.
citing papers explorer
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Odysseus: Scaling VLMs to 100+ Turn Decision-Making in Games via Reinforcement Learning
Odysseus adapts PPO with a turn-level critic and leverages pretrained VLM action priors to train agents achieving at least 3x average game progress over frontier models in long-horizon Super Mario Land.
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Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse
The paper organizes research on generalist game AI into Dataset, Model, Harness, and Benchmark pillars and charts a five-level progression from single-game mastery to agents that create and live inside game multiverses.
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Gym-V: A Unified Vision Environment System for Agentic Vision Research
Gym-V supplies 179 visual environments showing that observation scaffolding like captions and rules matters more for training success than the choice of RL algorithm.