GPU algorithm for hypergraph partitioning with size and distinct hyperedge constraints achieves 380x speedup and 1.2-2.0x better connectivity than sequential methods.
Incidence Constraints in Hypergraph Partitioning on GPU
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abstract
Hypergraph partitioning is a pervasive NP-hard problem, and accelerating its computation on GPU can both slice time-to-solution and raise quality of results. In this work, we implement a multi-level hypergraph partitioning algorithm on GPU targeting a specific set of problem constraints: bounded per-partition size and distinct inbound hyperedges. Manipulating hypergraphs requires long orders of nested iterations, and enforcing these constraints introduces further set operations amidst them. Hence, we design algorithms around our problem's specifics, materializing the hypergraph's incidence structure in memory and exploiting set sparsity. Our results show competitive speedups as high as 940x and 2-26% better results in connectivity over a sequential multi-level partitioner.
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cs.DC 1years
2026 1verdicts
UNVERDICTED 1representative citing papers
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Hypergraph Partitioning on GPU with Distinct Incident Hyperedges and Size Constraints
GPU algorithm for hypergraph partitioning with size and distinct hyperedge constraints achieves 380x speedup and 1.2-2.0x better connectivity than sequential methods.