Derives saddle-point optimal guidance laws for low-thrust orbital pursuit-evasion that achieve arbitrary terminal relative speeds via cost-function weighting in an LQ zero-sum game.
Low-Thrust Orbital Linear-Quadratic Differential Games With Terminal Speed Cons traints,
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Low-Thrust Orbital Differential Games with Speed Constraint Enforcement Using Cost Weighting
Derives saddle-point optimal guidance laws for low-thrust orbital pursuit-evasion that achieve arbitrary terminal relative speeds via cost-function weighting in an LQ zero-sum game.