The paper classifies exactly when the Spohn curve of a 2x2 game is reducible, proves real points are dense on it in those cases under genericity assumptions, and proposes a j-invariant based equivalence notion for games.
Explicit transformation of an intersection of two quadrics to an elliptic curve in Weierstrass form
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abstract
This paper, motivated by problems in Diophantine analysis which can be formulated as problems of finding rational points on the intersection of two quadrics, presents an explicit construction of a rationally defined isomorphism (biregular mapping) between a rationally defined smooth intersection of two quadrics in projective three-space and an elliptic curve in Weierstrass form which maps a distinguished rational point to the point at infinity. The usual approach of transforming a smooth plane cubic to a curve in Weierstrass form by mapping an inflection point to the point at infinity in a particular way is not applicable in our setting, because there may be no inflection point defined over the rationals. This difficulty is overcome by a construction dating back to Nagell. The results are exemplified in two situations of number-theoretical interest: Euler's problem of concordant forms and the occurrence of four rational squares in arithmetic progressions.
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Elliptic curves in game theory
The paper classifies exactly when the Spohn curve of a 2x2 game is reducible, proves real points are dense on it in those cases under genericity assumptions, and proposes a j-invariant based equivalence notion for games.