NoiseGate learns per-latent timestep schedules as an information-gating policy in diffusion-based world action models, yielding consistent gains on RoboTwin manipulation tasks.
hub
Diffusion forcing: Next-token prediction meets full-sequence diffusion.Advances in Neural Information Processing Systems, 37:24081–24125
11 Pith papers cite this work. Polarity classification is still indexing.
hub tools
citation-role summary
citation-polarity summary
representative citing papers
Dreamer 4 is the first agent to obtain diamonds in Minecraft from only offline data by reinforcement learning inside a scalable world model that accurately predicts game mechanics.
Point-cloud skeleton conditions and a Reset-and-Roll inference scheme enable stable frame-wise autoregressive driving video generation for closed-loop autonomous driving simulation.
WorldKV enables persistent world memory in autoregressive video diffusion models by selectively retrieving and compressing KV-cache chunks, matching full-cache fidelity at roughly twice the throughput without training.
AVIS applies autoregressive diffusion models to video inverse problems by streaming restoration with measurement-consistent initialization, reducing latency from 114s to 4s and raising throughput to 1.18 FPS (or 5.91 FPS in the Flash variant).
VISTA introduces a new synthetic triplet dataset and diffusion-transformer framework with style adapter that jointly models style, content, and motion to achieve state-of-the-art video style transfer.
Focused Forcing is a training-free per-frame KV selection method that combines attention scores with diversity metrics and head-importance estimation to accelerate autoregressive video diffusion up to 1.48x while improving quality.
Sword improves world model simulators for VLA policies by disentangling visual style from dynamics and bootstrapping latents for better consistency, outperforming baselines on LIBERO in generalization and RL post-training success.
A post-training pipeline for video generation models combines SFT, RLHF with novel GRPO, prompt enhancement, and inference optimization to improve visual quality, temporal coherence, and instruction following.
VRAG improves long-horizon interactive video generation by conditioning autoregressive diffusion on retrieved historical frames and explicit global state, outperforming long-context baselines on the tested Minecraft and RealEstate10K benchmarks.
Matrix-Game 3.0 delivers 720p real-time video generation at 40 FPS with minute-scale memory consistency by combining residual self-correction training, camera-aware memory injection, and DMD-based autoregressive distillation on a 5B model.
citing papers explorer
-
NoiseGate: Learning Per-Latent Timestep Schedules as Information Gating in World Action Models
NoiseGate learns per-latent timestep schedules as an information-gating policy in diffusion-based world action models, yielding consistent gains on RoboTwin manipulation tasks.
-
Training Agents Inside of Scalable World Models
Dreamer 4 is the first agent to obtain diamonds in Minecraft from only offline data by reinforcement learning inside a scalable world model that accurately predicts game mechanics.
-
Point as Skeleton: Accumulated Point Cloud Enhanced Autoregressive Generation for Closed-Loop Autonomous Driving Simulation
Point-cloud skeleton conditions and a Reset-and-Roll inference scheme enable stable frame-wise autoregressive driving video generation for closed-loop autonomous driving simulation.
-
WorldKV: Efficient World Memory with World Retrieval and Compression
WorldKV enables persistent world memory in autoregressive video diffusion models by selectively retrieving and compressing KV-cache chunks, matching full-cache fidelity at roughly twice the throughput without training.
-
Accelerating Video Inverse Problem Solvers with Autoregressive Diffusion Models
AVIS applies autoregressive diffusion models to video inverse problems by streaming restoration with measurement-consistent initialization, reducing latency from 114s to 4s and raising throughput to 1.18 FPS (or 5.91 FPS in the Flash variant).
-
VISTA: Triplet-Supervised Video Style Transfer with Diffusion Transformers
VISTA introduces a new synthetic triplet dataset and diffusion-transformer framework with style adapter that jointly models style, content, and motion to achieve state-of-the-art video style transfer.
-
Focused Forcing: Content-Aware Per-Frame KV Selection for Efficient Autoregressive Video Diffusion
Focused Forcing is a training-free per-frame KV selection method that combines attention scores with diversity metrics and head-importance estimation to accelerate autoregressive video diffusion up to 1.48x while improving quality.
-
Sword: Style-Robust World Models as Simulators via Dynamic Latent Bootstrapping for VLA Policy Post-Training
Sword improves world model simulators for VLA policies by disentangling visual style from dynamics and bootstrapping latents for better consistency, outperforming baselines on LIBERO in generalization and RL post-training success.
-
A Systematic Post-Train Framework for Video Generation
A post-training pipeline for video generation models combines SFT, RLHF with novel GRPO, prompt enhancement, and inference optimization to improve visual quality, temporal coherence, and instruction following.
-
VRAG: Learning World Models for Interactive Video Generation
VRAG improves long-horizon interactive video generation by conditioning autoregressive diffusion on retrieved historical frames and explicit global state, outperforming long-context baselines on the tested Minecraft and RealEstate10K benchmarks.
-
Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory
Matrix-Game 3.0 delivers 720p real-time video generation at 40 FPS with minute-scale memory consistency by combining residual self-correction training, camera-aware memory injection, and DMD-based autoregressive distillation on a 5B model.