A multi-agent adversarial evaluation platform with six progressive attack strategies shows that role-playing LLMs degrade under sustained pressure, with automated judging correlating with human ratings.
Adversarial Testing in LLMs: Insights into Decision-Making Vulnerabilities
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abstract
As Large Language Models (LLMs) become increasingly integrated into real-world decision-making systems, understanding their behavioural vulnerabilities remains a critical challenge for AI safety and alignment. While existing evaluation metrics focus primarily on reasoning accuracy or factual correctness, they often overlook whether LLMs are robust to adversarial manipulation or capable of using adaptive strategy in dynamic environments. This paper introduces an adversarial evaluation framework designed to systematically stress-test the decision-making processes of LLMs under interactive and adversarial conditions. Drawing on methodologies from cognitive psychology and game theory, our framework probes how models respond in two canonical tasks: the two-armed bandit task and the Multi-Round Trust Task. These tasks capture key aspects of exploration-exploitation trade-offs, social cooperation, and strategic flexibility. We apply this framework to several state-of-the-art LLMs, including GPT-3.5, GPT-4, Gemini-1.5, and DeepSeek-V3, revealing model-specific susceptibilities to manipulation and rigidity in strategy adaptation. Our findings highlight distinct behavioral patterns across models and emphasize the importance of adaptability and fairness recognition for trustworthy AI deployment. Rather than offering a performance benchmark, this work proposes a methodology for diagnosing decision-making weaknesses in LLM-based agents, providing actionable insights for alignment and safety research.
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cs.AI 1years
2026 1verdicts
CONDITIONAL 1representative citing papers
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Adversarial Stress Testing of Role-Playing Language Agents using Multi-Agent Evaluation
A multi-agent adversarial evaluation platform with six progressive attack strategies shows that role-playing LLMs degrade under sustained pressure, with automated judging correlating with human ratings.