A benchmark that evaluates video world models through agent-driven long-horizon objectives, showing current models are unreliable at maintaining geometric and temporal consistency.
WorldRoamBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Models
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abstract
Despite rapid progress in interactive world models (IWMs), existing benchmarks evaluate action following only at trajectory level and ignore memory and interaction physics. We introduce WorldRoamBench, an open-world benchmark for long-horizon stability across four dimensions, each with tailored innovations: (i) Action: per-frame action metric bypassing cross-model semantic scale disparity and exposing failures hidden by trajectory; (ii) Vision: segment-based drift metric capturing non-monotonic mid-sequence collapse missed by start-vs-end comparisons; (iii) Physics: controllability-gated evaluation over mechanics, optics, and 3D consistency, scoring plausibility under faithful action execution; (iv) Memory: action-decoupled protocol evaluating scene memory via transition-localized 3D point-cloud reconstruction and subject memory via tracking-plus-VLM reasoning. The benchmark comprises 600+ test cases across Nature, Urban, and Indoor scenes in first/third-person views with WASD 10-60s continuous interaction. Evaluating 10+ open/closed-source models reveals none reliably satisfies all dimensions; even the best achieves only moderate scores. Advances on WorldRoamBench are steps toward IWMs that are stable, physically grounded, memory-faithful, and deployable in real-world applications.
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cs.CV 1years
2026 1verdicts
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PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives
A benchmark that evaluates video world models through agent-driven long-horizon objectives, showing current models are unreliable at maintaining geometric and temporal consistency.