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On the Empirical Complexity of Reasoning and Planning in LLMs

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abstract

Chain-of-thought (CoT), tree-of-thought (ToT), and related techniques work surprisingly well in practice for some complex reasoning tasks with Large Language Models (LLMs), but why? This work seeks the underlying reasons by conducting experimental case studies and linking the performance benefits to well-established sample and computational complexity principles in machine learning. We experimented with 6 reasoning tasks, ranging from grade school math, air travel planning, ..., to Blocksworld. The results suggest that (i) both CoT and ToT benefit significantly from task decomposition, which breaks a complex reasoning task into a sequence of steps with low sample complexity and explicitly outlines the reasoning structure, and (ii) for computationally hard reasoning tasks, the more sophisticated tree structure of ToT outperforms the linear structure of CoT. These findings provide useful guidelines for the use of LLM in solving reasoning tasks in practice.

fields

cs.CL 1

years

2025 1

verdicts

CONDITIONAL 1

representative citing papers

TextAtari: 100K Frames Game Playing with Language Agents

cs.CL · 2025-06-04 · conditional · novelty 5.0

TextAtari is a text-based Atari benchmark for language agents; 7-8B LLMs stay below 10% of human scores in over 90% of tested conditions, and knowledge injection helps more than chain-of-thought.

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  • TextAtari: 100K Frames Game Playing with Language Agents cs.CL · 2025-06-04 · conditional · none · ref 2024 · internal anchor

    TextAtari is a text-based Atari benchmark for language agents; 7-8B LLMs stay below 10% of human scores in over 90% of tested conditions, and knowledge injection helps more than chain-of-thought.