UnDREAM enables optimization of adversarial textures on arbitrary 3D objects inside Unreal Engine by bridging the simulator to the differentiable renderer Mitsuba.
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UNDREAM: Bridging Differentiable Rendering and Photorealistic Simulation for End-to-end Adversarial Attacks
UnDREAM enables optimization of adversarial textures on arbitrary 3D objects inside Unreal Engine by bridging the simulator to the differentiable renderer Mitsuba.