Mage shows compile-pass rate is anti-correlated with functional correctness in LLM game scene generation; direct NL-to-C# yields 43% runtime but F1~0.12 structure, while IR conditioning recovers structure (F1 up to 1.0) but halves runtime, with granularity levels statistically equivalent.
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Mage: Multi-Axis Evaluation of LLM-Generated Executable Game Scenes Beyond Compile-Pass Rate
Mage shows compile-pass rate is anti-correlated with functional correctness in LLM game scene generation; direct NL-to-C# yields 43% runtime but F1~0.12 structure, while IR conditioning recovers structure (F1 up to 1.0) but halves runtime, with granularity levels statistically equivalent.