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Recurrent world models facilitate policy evolution.Advances in neural information processing systems, 31

2 Pith papers cite this work. Polarity classification is still indexing.

2 Pith papers citing it

fields

cs.AI 1 cs.CV 1

years

2026 2

verdicts

UNVERDICTED 2

representative citing papers

ReactiveGWM: Steering NPC in Reactive Game World Models

cs.CV · 2026-05-14 · unverdicted · novelty 6.0

ReactiveGWM introduces a decoupled diffusion architecture for player-NPC interactions that learns game-agnostic response logic for zero-shot strategy transfer across games.

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